Category:Sin Update
This page lists all of the content added or changed in Chapter 2's Sin Update. The official changelog is as follows:
- Features
-Added champions for the Ch 2 bosses
-Added elite minibosses to Revelations floors, appearing occasionally in larger rooms throughout the floor
-Sin minibosses now have unique boss patterns in Revelations floors
-Added new sin items rewarded for beating Revelations sins
-Added the Hub room, replacing transitions into Revelations floors with a trapdoor that allows you to choose any path, also replacing Dante's "start in Glacier" option
-Added a Rev Boss Practice challenge, allowing you to practice against bosses you have encountered to learn their patterns
-Shrines have been reworked, now granting floor-wide rather than permanent buffs. Two of the original buffs have been made into new items
-More rooms have been added to Revelations floors, including unique special rooms and unique challenge waves
-Added several Tomb enemies that did not make the cut for the release build, and some entirely new
-Added several new Ice Hazard variants, containing Clotties, Brother Blizzards, and Troll Bombs
-Added more secrets?
- Tweaks
-Sarah sin spawning has been rebalanced, and her sins can now be used to damage enemies
-Implemented Narcissus 2's iconic laser attacks that have always been a huge part of his personality
-Heavily tweaked Maxwell and Sarcophaguts behind the scenes for smoother gameplay
-Updated the palettes of most monsters in Glacier to add more variety
-Added unique sounds to many existing bosses and monsters
-Added a healthbar to Prank
-Reworked Rolling Snowballs
-I. Blobs are much rarer in glacier
-Added particle graphics to various situations, tweak the "Particles" option in the rev menu to reduce or disable them
-Improved light effects, can be disabled in Rev options
-Added more Revelations floor monster reskins
-Sarah now has unique costume sprites which retain her eye color
- Items
-Made burning bush more consistent and less prone to getting worse with more items
-Burning Bush now synergizes with more items, old synergies improved
-Cabbage Patch now synergizes with various items
-Addict now synergizes with Starter Deck
-Lil Belial now synergizes with Death's List
-Lil Michael now synergizes with other weapon types
-Birth Control now synergizes with more familiars and trinkets
-Death's Mask now synergizes with Book of the Dead
-Ice Tray now synergizes with Ludo
- Fixes
-Raging Long Legs fires can now be extinguished with more weapon types
-Fixed and tweaked shaders
-Adjusted ids, variants, and subtypes of all entities to fit within their internal ranges
The Sin Update received a patch the day after release, the changelog is as follows:
-Fixed Maxwell's Horn unlock
-Improved Maxwell and Catastrophe's sounds
-Increased Narcissus 2's base health and healing from pillars
-Nerf Narcissus 2's healing from charm of the vampire and when healing over his phase threshold
-Fix 8 Inch Nails not counting toward a Cabbage Patch veggie
-Nerfed Burning Bush, should be less prone to getting ridiculously overpowered with other items
-Elites now check doors before attempting to set a room
-Hub now works properly in XL base floors
-Made a secret 8% more obvious
-Reduced the amount of spiders spawned by Raging Long Legs
-Pride's Posturing can now only be used on the first visit of an unclear room
-Menu now closes itself on new game, fixing being able to take the boss hall out of its challenge
-Fixed various rooms in tomb and glacier
Pages in category "Sin Update"
The following 10 pages are in this category, out of 10 total.